Difference between revisions of "OVGNFSU"
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For this example we will be making the worlds fastest 1997 Honda Civic. | For this example we will be making the worlds fastest 1997 Honda Civic. | ||
− | *(Only necessary if your car's data is packed.) Select the Civic in Car Tuner, and create a new tune. | + | *(Only necessary if your car's data is packed.) Select the Civic in Car Tuner, and create a new tune.'''''<big>DONT PUT CAPITAL LETTERS IN THE TUNE NAME</big>''''' |
− | *Copy the files | + | *Copy the files the donor car in Car Files.zip '''MINUS THE car.ini''' into the Civic folder. |
− | *This part might be difficult if you really have no idea what you're doing, but go through the car's files and start deleting anything that looks like it'll conflict and/or ruin the Perfect BoP(tm) | + | *This part might be difficult if you really have no idea what you're doing, but go through the car's files and start deleting anything that looks like it'll conflict and/or ruin the Perfect BoP(tm). For example if your car has .lut files referencing it's old tires, those can be deleted. |
===Specifics=== | ===Specifics=== | ||
====car.ini==== | ====car.ini==== | ||
*Keep the car.ini of the original car. | *Keep the car.ini of the original car. | ||
− | *From the donor | + | *From the donor files, copy over the [BASIC](unsure about GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION, test for yourself lol) [CONTROLS], [FUEL], [FUELTANK], [RIDE], [RULES] and [PIT_STOP] categories to your new car. Delete anything old in those categories. |
*Leave the [HEADER], [INFO], and [GRAPHICS] categories as is. Delete anything else. | *Leave the [HEADER], [INFO], and [GRAPHICS] categories as is. Delete anything else. | ||
===View the Car in CM Showroom=== | ===View the Car in CM Showroom=== |
Revision as of 05:31, 10 September 2021
OVGNFSU is our weekly racing series in Assetto Corsa organized by . Races are every Saturday at 20:00 GMT.
If you want to join, please sign up on the Google Document. CAR SUBMISSION DEADLINE IS EVERY THURSDAY 23:59GMT
Contents
What Is This?
Bring your own shitbox. Get a car* and completely copy the physics, engine, tires, setup options (aka literally everything besides the colliders) from the files provided.
perfect BoP tm except this time probably unironically
- Getting a car isn't mandatory, just use someone else's or a default car.
Car Selection Rules
First and foremost please consider how many triangles and LOD's your car has, with having LOD's in particular being most important. If your car has over 400k triangles in LOD A, please make sure the car has other LOD's or it won't be accepted.
Don't ruin THE SPIRIT OF THE RACE.
Has to be a normal (sized) car. Other than that, just about anything goes. Only limit is nothing bigger than what Stacey would drive on her way to football practice, which means massive road blocks like 18 wheelers or bussies aren't allowed. Yes I know there was funny shit like a helicopter in High Stakes fuck you.
Working headlights and taillights.
Sort of Tutorial
You will need Content Manager and Assetto Corsa Car Tuner.
[linklol Necessary files to make your car.]
If you are a smallbrain and have reading troubles, RBDK made a video guide here. This applies to a previous series, but the same basic rules apply. It takes literally 10 minutes to make a car, so don't pussy out.
REMEMBER MAKE BACKUPS OF WHAT YOU DO BEFORE YOU EDIT AND DELETE STUFF
For this example we will be making the worlds fastest 1997 Honda Civic.
- (Only necessary if your car's data is packed.) Select the Civic in Car Tuner, and create a new tune.DONT PUT CAPITAL LETTERS IN THE TUNE NAME
- Copy the files the donor car in Car Files.zip MINUS THE car.ini into the Civic folder.
- This part might be difficult if you really have no idea what you're doing, but go through the car's files and start deleting anything that looks like it'll conflict and/or ruin the Perfect BoP(tm). For example if your car has .lut files referencing it's old tires, those can be deleted.
Specifics
car.ini
- Keep the car.ini of the original car.
- From the donor files, copy over the [BASIC](unsure about GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION, test for yourself lol) [CONTROLS], [FUEL], [FUELTANK], [RIDE], [RULES] and [PIT_STOP] categories to your new car. Delete anything old in those categories.
- Leave the [HEADER], [INFO], and [GRAPHICS] categories as is. Delete anything else.
View the Car in CM Showroom
Click car params, scroll down and click "Align using data" under "Wheels." The wheels are probably messed up.
- Adjust the wheelbase with WHEELBASE in suspensions.ini
- Adjust the track with TRACK under [FRONT] and [REAR] or [GRAPHICS_OFFSETS] in suspensions.ini.
- Other minor things can be adjusted with GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION in car.ini if necessary.
Ok I'm All Done Now What
- Test your car in game to make sure it actually works correctly.
- Your car's sound might be broken in the higher rev range, use Content Manager to replace sounds.
- Skin your car if you want. I hope your car came with a template lol.
- Delete all the skins besides the one you want to use.
- Separate it from the parent car by clicking the name of the car next to Parent: and making it independent.
- Don't pack the data assuming you know how to, I'll do that.
- Send the car to [email] or link it on the Google doc.
I Can't Get It To Work In Game Halp
Just send the car over anyway to the email/in the Google doc/ask in the Discord server, just mention its fucked and someone will look at it and probably fix it.