Difference between revisions of "OVGAiRacing"
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==Driver Attributes== | ==Driver Attributes== |
Revision as of 04:44, 29 August 2020
OVG finally does an iRacing league.
OVGAiRacing is our weekly [Friday or Sunday idklol] AI racing league in iRacing organized by The Inventor of Simulators, the CEO of iRacing, the co-owner of the Boston Red Sox, The Tire Model God Himself, David Kaemmer.
Instead of driving the car yourself, you'll now pick the skills from your allotted points for both drivers of your team. The races will be live-streamed at xx:xx GMT at https://www.twitch.tv/larguu
Feel free to read this too in case I missed some other stuff idklol https://www.iracing.com/ai-rosters/
Signup Rules
Sign up with two drivers. Use any name and team name that you want, along with whatever number you want that has not been taken.
Fill in your Driver Attributes in the note on the Skills column for each driver.
Race Rules
Qualifying length will be two laps.
Race will be 45 minutes, with the fuel tank size being limited to force the AI to pit. Full course yellows may be used in some situations.
Damage will be on.
Max grid size will be 56? cars.
Driver Attributes
You have a maximum of 340 points to use for each driver. For age, the more points you put into it the younger the driver will be.
Lowest skill percentage can be 1%, and highest can be 100%.
Fill in your Driver Attributes in the note on the Skills column for each driver.
Relative Skill: Driver's skill relative to other drivers in the roster. Skill determines a driver's cornering speed and driving line.
Aggression: Driver's behavior when interacting with other cars. Aggressive drivers give less room to other drivers and try more overtakes.
Optimism: Driver's confidence (or over-confidence) in their skill. Optimism makes a driver quicker but more error-prone.
Smoothness: Smoother drivers tend towards understeer while less smooth drivers tend towards oversteer.
Age: Age of the Driver. Age affects the driver's reaction time. As age increases, it also provides racing experience that can slightly improve overall performance. Range from 13 to 90.
Pit Crew Skill: More skillful pit crews are less likely to have delays during pit stops.
Pitting Strategy Riskiness: Drivers with higher pitting strategy riskiness will make gambles in their pitting strategy as opposed to making safe decisions.
Skin Submission
Templates for the car(s) are here: lol link
Read here to figure out how to create a skin. Ignore 2) as we won't be using Trading Paints: https://support.iracing.com/support/solutions/articles/31000133480-how-do-i-custom-paint-my-iracing-cars-
No, you can't check what the skin looks like in game unless you own iRacing, and I will not check to see what it looks like in game for you. Either create a simple colored skin that you know will look okay or ask someone else to check for you. Failing that, you can also fill in the "3 Skin Colors" in the Skills column and I will create a livery for your team with the in game paint tool. Use Hex for more accurate colors: https://www.google.com/search?q=color+picker
Submit skins to the email on the Google doc.