Difference between revisions of "Modding Whiplash/Fatal Racing"
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Aspirations (talk | contribs) |
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|<br><code>int</code> | |<br><code>int</code> | ||
|- | |- | ||
− | | | + | |Left surface type<br><code>int</code> |
− | | | + | |Center surface type<br><code>int</code> |
− | | | + | |Right surface type<br><code>int</code> |
|<br><code>int</code> | |<br><code>int</code> | ||
|<br><code>int</code> | |<br><code>int</code> | ||
Line 111: | Line 111: | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
|- | |- | ||
− | |Least significant bit||31||||||||||||||24||||||||||||||||16||||||||||||| | + | |Least significant bit||31||30||29||28||27||26||25||24||23||22||21||20||19||18||17||16|15||14||13||12||11||10||9||8||7||6||5||4||3||2||1||0 |
|- | |- | ||
− | |Surface type | + | |Surface type||||||||||||||Pit|||||| |
− | + | ||Transparent<br>Requires no texture|||||||||| | |
− | + | ||||||Flip horizontally||||||||Apply texture | |
− | | | + | |colspan=8|Texture |
− | |||
|} | |} | ||
+ | * Texture | ||
+ | ** Bit 0: some sort of offset? | ||
+ | *** For normal textures, left index+1 right index-3 | ||
+ | *** For transparent, makes it darker? | ||
+ | ** Bits 1-7: pair index, first texture on left, second on right | ||
+ | *** <code>00000010</code> is first pair, <code>00000100</code> is second pair, etc | ||
+ | ====Values==== | ||
* AI line | * AI line | ||
** >0: left | ** >0: left | ||
Line 126: | Line 132: | ||
** 0: full grip | ** 0: full grip | ||
** 12: ice | ** 12: ice | ||
− | * Surface type | + | * Surface type |
** 524703 590082 590082 appears to define a moving ramp or at least a surface the car can fly off of vertically | ** 524703 590082 590082 appears to define a moving ramp or at least a surface the car can fly off of vertically | ||
===Tuples?=== | ===Tuples?=== |
Revision as of 03:07, 12 March 2024
Contents
TRK file structure
Definition
Geometry lengthint |
0 | 0 | int
|
Empty line | |||
Empty line | |||
Geometry | |||
Tuples? | |||
Empty line | |||
Stunts | |||
Empty line | |||
Textures | |||
Empty line | |||
Race info | |||
Empty line |
Geometry
Track geometry.
Left shoulder widthint
|
Left lane widthint
|
Right lane widthint
|
Right shoulder widthint
|
int
|
int
|
int
|
Yaw rotation, clockwise (°)float
|
Pitch rotation, upwards (°)float
|
Roll rotation, clockwise (°)float
|
AI lineint
|
AI lineint
|
AI lineint
|
AI lineint
|
Track gripint
|
int
|
Right shoulder? gripint
|
int
|
int
|
int
|
int
|
int
| ||||||||
Left surface typeint
|
Center surface typeint
|
Right surface typeint
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
float
|
float
|
float
| ||||||||||||
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
Empty line | |||||||||||||||||||||||||||||
... |
Surface type bit flags
Least significant bit | 31 | 30 | 29 | 28 | 27 | 26 | 25 | 24 | 23 | 22 | 21 | 20 | 19 | 18 | 17 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
Surface type | Pit | Transparent Requires no texture |
Flip horizontally | Apply texture | Texture |
- Texture
- Bit 0: some sort of offset?
- For normal textures, left index+1 right index-3
- For transparent, makes it darker?
- Bits 1-7: pair index, first texture on left, second on right
00000010
is first pair,00000100
is second pair, etc
- Bit 0: some sort of offset?
Values
- AI line
- >0: left
- 0: center
- <0: right
- Grip
- 0: full grip
- 12: ice
- Surface type
- 524703 590082 590082 appears to define a moving ramp or at least a surface the car can fly off of vertically
Tuples?
Empty on some tracks.
index?int |
int
|
... | |
-1 | -1 |
Stunts
Controls geometry that moves and potrudes. Empty on some tracks.
Geometry indexint
|
Scale factor?int
|
Angle?int
|
?int
|
Timing groupint
|
Heightint
|
Time bulgingint
|
Time flatint
|
Smaller expands/larger contracts?int
|
Bulge?int
|
... | |||||||||
-1 |
- Scale factor?
- Increases the length and height of the "ramp"
- 1 is a bump, 4 starts breaking textures, 6 is huge vertical wall
- Angle?
- Lower is flatter, higher becomes trapezoid with longer top
- ?
- No clue
- Timing group
- With otherwise identical config, two bumps with same number move together, with 1 and 2 move oppositely
Textures
Texture fileTEX:<DRH file>
| |
Building texture fileBLD:<DRH file>
| |
BACKS:
| |
int |
int
|
... | |
-1 |
Race info
Not present on some tracks.
Track numberint
| |||||
Impossible lapsint |
Hard lapsint |
Tricky lapsint |
Medium lapsint |
Easy lapsint |
Girlie lapsint
|
Track map size, smaller is largerfloat |
Track map fidelity, smaller is more accurateint |
float
|
Effects
Bonus 7
- Swapping yaw and pitch: loop
- Swapping yaw and roll: twisting line
- Swapping yaw and pitch, roll 90.00000: vertical ring to the left
- Negative yaw: turnright