Mille Miglia Challenge

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The Mille Miglia Challenge is a Saturday Special Event hosted and organized by RBDK. It is the closest thing possible to the Mille Miglia in AC over a single evening.

The event will be similar to the old Marko Tulska rallies but a little different still.

If you want to join, please sign up and keep an eye on the Google Document for more information.

Currently the date for this event is planned to run September 20th 2025.

Event Background - "The Spirit of the Rules"

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The Mille Miglia was a road racing event that existed from 1927 to 1957 covering a thousand miles through Italy. The race was run more or less like a modern rally with a co-driver reading the charts and telling the driver what sort of corner was coming up, and the event took 2 days to complete.

That would be cool to do, but it is not really possible to do in Assetto Corsa.

So what we'll do instead is a sort of imitation of the event. The Special Event will be a co-driverless road race covering some very long Assetto Corsa tracks. What tracks? You won't know until we start. Much like the real event you won't know the roads, and instead of a co-driver you have a magical mini-map which you should probably set up in a way where you can see what's coming next.

The event will be 5 very long tracks or point to point routes with a total time of completion just around an hour and a half for fast cars and about two hours should allow anyone to finish. There will be waiting time - we need everyone to finish. Note that tracks will be extremely long and for time constraints you will need to drive carefully so you don't have to reset your car. If you crash out within 2 minutes of setting off, a reset will be allowed. Any time after you will be able to reset using a Tunari (tm) certified script that lets you complete the run instead of simply waiting for everyone to complete, BUT you will be "retired" for the sake of others and receive the same time as the slowest finisher plus 5 minutes. If you simply choose to retire from the run, same result applies. Finishing is just more fun than waiting.

The event will take place in 1970. That means any car up to 1970 is allowed with some very simple restrictions, see the technical rules below. The original race was run in fast open sports cars of the time like the Mercedes 300 SLR, Ferrari 315S and Lancia D24. Not in the F1 machinery of the time.

Practical Recommendations for Cars

I will recommend you is that you pick a nice handling car that maneuvers well in 1st and 2nd gear, do NOT waste your time looking for a speed monster or a track monster. The roads will be small and twisty and you will be hating yourself in an overpowered monster, or simply crash out and retire. You will need headlights. Of course there will be sections where power can make a difference, but handling is so much more important in this event than raw speed.

I will emphasize again, you want a car that drives nicely at low speeds. Feel free to show up with a monster of a race car from the age though, as long as you don't bitch and moan 5 minutes in when you realize you've made a big mistake.

Another recommendation is that whatever car you choose, go try it out and crash it. Drive it off of things. Jump it. Figure out if the suspension can take it, because if it can't you're going to be fucked even if you're careful! There will be jumps on the stages. You will have no warning when they come. If your car breaks suspension epic Assetto Corsa Style from going over a curb too hard, you will inevitably DNF. The reference car, this Nissan R380A-II completed all the stages without breaking despite some pretty rough crashes and rolls, so you absolutely can find a car that can deal with this. The event length has been estimated based on this cars performance, by the way.

Technical Directives for Cars

  • Your car must be from 1970 or before. No exceptions.
  • Your car must be realistic in period. That means don't submit a 1970s car on modern tires.
  • You are not allowed to design a car for the event. The car has to be real.
  • Your car MUST have headlights that work.
  • Any car that wasn't "born" with headlights is banned. No you cannot take an F1 car and mod headlights on to it. You however can of course take a shitty mod that has headlights but they're broken and repair them to work.
  • No "I put a big engine into this car haha" mods or "I added a wing because wings were known at the time" or any other retarded tunes. It has to be a real car that existed.
  • Your car MUST have a large enough fuel tank to drive for an hour and not need refueling. You're allowed to mod it bigger regardless of car choice. If you run out because you didn't follow this everyone will point and laugh.
  • If you have to ask, after reading the rules above, if a car is eligible or not, it isn't. Simple as. I cannot make the rules simpler if I tried.
  • Your car MUST be able to go around a hairpin corner. Whether you need to hand brake or drift it around is up to you.
  • Your car MUST be able to handle taking a jump. Tracks will have small jumps and you will have no warning about them.
  • As most mods and indeed a lot of Kunos cars are completely make believe with physics, you are allowed to get help to modify your suspension to be more able to handle jumps. Tunari understands this better than anyone here, so ask him how
  • Your car MUST be submitted via a link on the google doc at latest 48 hours before the event runs (ie. Thursday evening CET September 18th) so I have time to check it.
  • There will be a "I forgot to pick a car" car on the server for latecomers but it will not be fast enough to win on pace alone. Probably the Alfa Romeo 33 Stradale.

THE FOLLOWING RULES ARE ADDED SEPTEMBER 02 2025

  • No duplicate entries allowed except for the backup car.
  • Submit your car with nothing but the livery you intend to run so I don't set the server up with the wrong one

Track Pack

The track pack will be available a few days before the event to download. However, the password for this pack will not be released until an hour before the event starts to prevent you from practicing. If you have half a brain though, you can probably figure out what sort of tracks will be used for this event.

Remember to accept to overwrite all on unzipping. Otherwise you will have a checksum mismatch. Password for the track pack is: allpersonnelpleaseleavethegridnow

The total event length is 217.8km. In the Nissan R380A-II Le Mans 2.0L car it took me 99 minutes and 22 seconds to complete the stages.

But RBDK how will I practice for tracks I don't know?

As you have probably figured out it's a road race. Practice on roads. The Kunos default track Trento-Bondone is probably the most accurate illustration of what the event will be like, so use that to benchmark your car choice.

There is a google sheet, Trento Bondone Mille Miglia Benchmark Times which you can use to gauge your pace relative to the benchmark Nissan I refer to elsewhere in this wiki page.

How Do I Connect to the Server?

See the doc for details apart from this important bit: Pass is "IREADTHEWIKI".

Note there will be FIVE separate servers, one with each leg of the journey.

Race Format and How To Run

5 individual "races" on individual servers.

Each stage will run like so:

  • There will be a briefing before each stage on some important features of the stages. For instance, you might be warned that the stage contains large jumps, that it has shitter pits or that it is bumpy around halfway through.
  • Entrants will wait in the start area of the track to run
  • Runs will be conducted in the order slowest previous stage finisher first to fastest stage finisher last.
  • For the first stage, starting order will be based on lowest power per ton to highest power per ton. This will have been calculated before we start.
  • You will, as the entrant, allow for a space of minimum 15, maximum 30 seconds to the car ahead when setting off.
  • Other users in the wait area may be able to help you time this.
  • Once the first car completes, the entrant will park after the finish line in a manner that does not cause the next driver to hit them
  • All cars will wait after the finish line until the last runner has completed or retired
  • RBDK will take the times of every driver and add to the sheet
  • Entrants will now migrate to the next server for the next leg of the race

One exception to this rule is one stage which will run as a 2 lap race. This will be a random grid race decided by the server (so join order probably).

Driving Standards

  • DO NOT FUCKING LEAVE THE START AREA BEFORE TOLD TO START YOUR RUN
  • I REPEAT DO NOT FUCKING LEAVE THE START AREA.
  • Cars will inevitably catch up to each other and require overtaking. Please just let the faster car go.
  • If you crash off the track and can make it back on, keep an eye on your minimap and don't take out another competitor.
  • tl;dr don't drive like an idiot
  • Once your run has completed, park and wait after the finish line. Do not go back to pits. Do not crash others into oblivion. Don't park on the actual track in a way you'll inevitably get hit.

Don't flip Marko Tulska. Unless it's Flip Marko Tulska Day or if flipping him would be really funny.

Track Limits

There are no track limits on these tracks because Assetto Corsa physics will eat you alive if you try to cross country race these tracks anyway. Cut as much as you feel brave enough to do.

Skins Guideline

Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs.

FAQ

- Presence on Mumble is mandatory due to the nature of the event.

- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.