OVGT34
OVGT34 is our weekly Saturday multiclass racing series in Assetto Corsa Competizione organised by >cooked cunt [][][] I guess (kinda took over when I saw the near empty doc because I didn't wanna let this fail).
You should buy the game on steam or find the download on the OVGT34 Google Doc.
If you want to join, please sign up and keep an eye on the Google Document for more information.
Contents
Features
- Try out ACC
- See if the weather conditions are enjoyable
- Themed and predictable race weekends on the schedule
- Different damage simulations always on 100% means you may have to care for the car
- Able to allow people to join during a race (confirm?)
How Do I Connect to the Server?
Launch the game. Hit the Multiplayer button. Make sure you have selected the correct filter (click on ALL classes) or the server will be invisible. Click the server "WAT OVGT34" and join with the connect button on the top right. PW is in the doc.
Driver Briefing
Race will be restarted if needed.
Car Choice
Since this is a multiclass series, there are two classes of car you can pick. The faster class is the GT3, and the slower class is the GT4. Feel free to pick which you like. You can swap cars during the series but I think it's better to stick with one and ride out both the good and the bad with it. If you swap classes mid series it will be seen as a new entry and no championship points will be carried over.
The CUP and Trofeo classes are reserved for a future series. If you pick these two classes however, you will not be kicked before the race.
Rules
Two races, 30 minutes each. Random start time in daylight.
Accelerated fuel usage is on. You will need to pit for fuel, even starting with a full tank. Make sure you practice pitting, and bind a button to request pit for faster pit stops. You will only need to pit for fuel, so make sure you uncheck tires being changed.
Don't drive like an idiot, and pay attention to the flags.
Don't flip Marko Tulska. Unless it's Flip Marko Tulska Day or if flipping him would be really funny.
Track Limits
It uses the default ACC track limits. Don't think you can turn them off. Note: just like in real life the enforcement of the track limits depends on the track. Meaning some tracks will be very strict while others are not very strict or certain corners are much more acceptable to cut. Gotta discover how it works and serve the penalties when you get it wrong.
Results will be based off of the Live Timing, not the FOSS Live Timing
Within the entire week of practice, along with the qualifying session right before the race, any driver who fails to set a lap within 105 percent of the fastest time will not be allowed to race in the Metalmoro AJR. This is to get you to actually practice so you're not driving all over the road being a hazard for the slower class cars because you're constantly spinning out and just being slow in general.
For example, if the fastest lap time was 60 seconds, each driver must complete a lap within 63 seconds to guarantee a start.
Skins Guideline
The game doesn't punish you for not having the skinpack installed on your client. You will simply see that vehicle with whatever the base settings were. I highly encourage you to install the skinpack and enjoy the beautiful or funny creations people came up with.
As usual, you can make your own livery if you like. Skin Templates and the email to which you send it to are in a link on the Google Document.
Please .zip your files before emailing them.
Skin submission deadline is 24 hours before the start of the race.
If you need help, please refer to the RFactor Skinning guide. There are also some random links with tutorials in the google docs including the templates. Look carefully for the difference between GT3 and GT4 models. Don't want you painting the wrong car.
FAQ
- Presence on Mumble is not mandatory, but highly encouraged.
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.
- Almost all assists are allowed on the server. However Driving Line and Automatic Gear Shifts are off. Feel free to use whatever.
- For gamepads and keyboard users all the special assists are on their default recommended values (which is maximum allowed). This means they might be quite strong. Keep in mind they are balanced in some special way by kunos (you can read it in the acc server handbook). Don't know how this all plays out so we will learn as the series progresses and figure out what is good for us.