Modding Whiplash/Fatal Racing

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Revision as of 20:19, 10 March 2024 by Aspirations (talk | contribs)
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TRK file structure

Definition

Geometry length
int
0 0 2048
Empty line
Empty line
Geometry
Tuples?
Empty line
Stunts table?
Empty line
Textures
Empty line
?
Empty line

Geometry

Track geometry.

Left shoulder width
int
Left lane width
int
Right lane width
int
Right shoulder width
int

int

int

int
Yaw rotation, clockwise (°)
float
Pitch rotation, upwards (°)
float
Roll rotation, clockwise (°)
float

int

int

int

int
Track grip
int

int
Banking grip
int

int

int

int

int

int
Surface type?
int
Surface type?
int
Surface type?
int

int

int

int

int

int

int

int

int

int

int

int

int

float

float

float

int

int

int

int

int

int

int

int

int

int

int

int

int

int

int

int

int

int

int

int

int

int

int

int

int

int

int

int

int

int
Empty line
...

Tuples?

Empty on some tracks.

index?
int

int
...
-1 -1

Stunts table?

Empty on some tracks.

Geometry index?
int

int

int

int

int

int

int

int

int

int
...
-1

Textures

Texture file
TEX:<DRH file>
Building texture file
BLD:<DRH file>
BACKS:

int

int
...
-1

?

Not present on some tracks.


int

int

int

int

int

int

int

float

int

float

Values

Grip

  • 0: full grip
  • 12: ice

Surface type?

  • 524703 590082 590082 appears to define a moving ramp or at least a surface the car can fly off of vertically

Effects

Bonus 7

  • Swapping yaw and pitch: loop
  • Swapping yaw and roll: twisting line
  • Swapping yaw and pitch, roll 90.00000: vertical ring to the left
  • Negative yaw: turnright