Difference between revisions of "Modding Whiplash/Fatal Racing"
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|colspan=4|''Empty line'' | |colspan=4|''Empty line'' |
Revision as of 22:10, 10 March 2024
Contents
TRK file structure
Definition
Geometry lengthint |
0 | 0 | int
|
Empty line | |||
Empty line | |||
Geometry | |||
Tuples? | |||
Empty line | |||
Stunts | |||
Empty line | |||
Textures | |||
Empty line | |||
? | |||
Empty line |
Geometry
Track geometry.
Left shoulder widthint
|
Left lane widthint
|
Right lane widthint
|
Right shoulder widthint
|
int
|
int
|
int
|
Yaw rotation, clockwise (°)float
|
Pitch rotation, upwards (°)float
|
Roll rotation, clockwise (°)float
|
int
|
int
|
int
|
int
|
Track gripint
|
int
|
Banking gripint
|
int
|
int
|
int
|
int
|
int
| ||||||||
Surface type?int
|
Surface type?int
|
Surface type?int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
float
|
float
|
float
| ||||||||||||
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
Empty line | |||||||||||||||||||||||||||||
... |
- Grip
- 0: full grip
- 12: ice
- Surface type?
- 524703 590082 590082 appears to define a moving ramp or at least a surface the car can fly off of vertically
Tuples?
Empty on some tracks.
index?int |
int
|
... | |
-1 | -1 |
Stunts
Controls geometry that moves and potrudes. Empty on some tracks.
Geometry index (reversed from file order)int
|
Scale factor?int
|
Angle?int
|
?int
|
Timing groupint
|
Heightint
|
Time bulgingint
|
Time flatint
|
Smaller expands/larger contracts?int
|
Bulge?int
|
... | |||||||||
-1 |
- Scale factor?
- Increases the length and height of the "ramp"
- 1 is a bump, 4 starts breaking textures, 6 is huge vertical wall
- Angle?
- Lower is flatter, higher becomes trapezoid with longer top
- ?
- No clue
- Timing group
- With otherwise identical config, two bumps with same number move together, with 1 and 2 move oppositely
Textures
Texture fileTEX:<DRH file>
| |
Building texture fileBLD:<DRH file>
| |
BACKS:
| |
int |
int
|
... | |
-1 |
?
Not present on some tracks.
int
| |||||
int |
int |
int |
int |
int |
int
|
float |
int |
float
|
Effects
Bonus 7
- Swapping yaw and pitch: loop
- Swapping yaw and roll: twisting line
- Swapping yaw and pitch, roll 90.00000: vertical ring to the left
- Negative yaw: turnright