Difference between revisions of "Modding Whiplash/Fatal Racing"
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|colspan=4|''Empty line'' | |colspan=4|''Empty line'' | ||
|- | |- | ||
− | |colspan=4|'''[[#Stunts | + | |colspan=4|'''[[#Stunts|Stunts]]''' |
|- | |- | ||
|colspan=4|''Empty line'' | |colspan=4|''Empty line'' | ||
Line 108: | Line 108: | ||
|colspan=30|''...'' | |colspan=30|''...'' | ||
|} | |} | ||
+ | * Grip | ||
+ | ** 0: full grip | ||
+ | ** 12: ice | ||
+ | * Surface type? | ||
+ | ** 524703 590082 590082 appears to define a moving ramp or at least a surface the car can fly off of vertically | ||
===Tuples?=== | ===Tuples?=== | ||
Empty on some tracks. | Empty on some tracks. | ||
Line 118: | Line 123: | ||
||-1||-1 | ||-1||-1 | ||
|} | |} | ||
− | ===Stunts | + | ===Stunts=== |
− | Empty on some tracks. | + | Controls geometry that moves and potrudes. Empty on some tracks. |
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
|- | |- | ||
− | |Geometry index | + | |Geometry index (reversed from file order)<br><code>int</code> |
+ | |Scale factor?<br><code>int</code> | ||
+ | |Angle?<br><code>int</code> | ||
+ | |?<br><code>int</code> | ||
+ | |Timing group<br><code>int</code> | ||
+ | |Height<br><code>int</code> | ||
+ | |Time bulging<br><code>int</code> | ||
+ | |Time flat<br><code>int</code> | ||
+ | |Smaller expands/larger contracts?<br><code>int</code> | ||
+ | |Bulge?<br><code>int</code> | ||
|- | |- | ||
|colspan=10|''...'' | |colspan=10|''...'' | ||
Line 128: | Line 142: | ||
||-1 | ||-1 | ||
|} | |} | ||
+ | * Scale factor? | ||
+ | ** Increases the length and height of the "ramp" | ||
+ | ** 1 is a bump, 4 starts breaking textures, 6 is huge vertical wall | ||
+ | * Angle? | ||
+ | ** Lower is flatter, higher becomes trapezoid with longer top | ||
+ | * ? | ||
+ | ** No clue | ||
+ | * Timing group | ||
+ | ** With otherwise identical config, two bumps with same number move together, with 1 and 2 move oppositely | ||
===Textures=== | ===Textures=== | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
Line 153: | Line 176: | ||
|<br><code>float</code>||<br><code>int</code>||<br><code>float</code> | |<br><code>float</code>||<br><code>int</code>||<br><code>float</code> | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Effects== | ==Effects== | ||
===Bonus 7=== | ===Bonus 7=== |
Revision as of 21:34, 10 March 2024
Contents
TRK file structure
Definition
Geometry lengthint |
0 | 0 | 2048 |
Empty line | |||
Empty line | |||
Geometry | |||
Tuples? | |||
Empty line | |||
Stunts | |||
Empty line | |||
Textures | |||
Empty line | |||
? | |||
Empty line |
Geometry
Track geometry.
Left shoulder widthint
|
Left lane widthint
|
Right lane widthint
|
Right shoulder widthint
|
int
|
int
|
int
|
Yaw rotation, clockwise (°)float
|
Pitch rotation, upwards (°)float
|
Roll rotation, clockwise (°)float
|
int
|
int
|
int
|
int
|
Track gripint
|
int
|
Banking gripint
|
int
|
int
|
int
|
int
|
int
| ||||||||
Surface type?int
|
Surface type?int
|
Surface type?int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
float
|
float
|
float
| ||||||||||||
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
int
|
Empty line | |||||||||||||||||||||||||||||
... |
- Grip
- 0: full grip
- 12: ice
- Surface type?
- 524703 590082 590082 appears to define a moving ramp or at least a surface the car can fly off of vertically
Tuples?
Empty on some tracks.
index?int |
int
|
... | |
-1 | -1 |
Stunts
Controls geometry that moves and potrudes. Empty on some tracks.
Geometry index (reversed from file order)int
|
Scale factor?int
|
Angle?int
|
?int
|
Timing groupint
|
Heightint
|
Time bulgingint
|
Time flatint
|
Smaller expands/larger contracts?int
|
Bulge?int
|
... | |||||||||
-1 |
- Scale factor?
- Increases the length and height of the "ramp"
- 1 is a bump, 4 starts breaking textures, 6 is huge vertical wall
- Angle?
- Lower is flatter, higher becomes trapezoid with longer top
- ?
- No clue
- Timing group
- With otherwise identical config, two bumps with same number move together, with 1 and 2 move oppositely
Textures
Texture fileTEX:<DRH file>
| |
Building texture fileBLD:<DRH file>
| |
BACKS:
| |
int |
int
|
... | |
-1 |
?
Not present on some tracks.
int
| |||||
int |
int |
int |
int |
int |
int
|
float |
int |
float
|
Effects
Bonus 7
- Swapping yaw and pitch: loop
- Swapping yaw and roll: twisting line
- Swapping yaw and pitch, roll 90.00000: vertical ring to the left
- Negative yaw: turnright