Difference between revisions of "Assetto Corsa Wheel Settings Guide"
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;'''gain:''' | ;'''gain:''' | ||
− | :This is a straightforward multiplier on all forces. For wheels that grind or have other issues at maximum force, this should be set somewhere below 100%. If your wheel is too powerful you can turn it even lower. '''If you use FFBClip, leave this at 100%.''' | + | :This is a straightforward multiplier on all forces. For wheels that grind, slip, or have other issues at maximum force, this should be set somewhere below 100%. If your wheel is too powerful you can turn it even lower. '''If you use FFBClip, leave this at 100%.''' |
;'''invert ffb:''' | ;'''invert ffb:''' | ||
− | :Some wheels have their FFB reversed. If your wheel feels like it’s pulling you into corners instead of resisting, | + | :Some wheels have their FFB reversed. If your wheel feels like it’s pulling you into corners instead of resisting, change this setting. |
;'''filter:''' | ;'''filter:''' | ||
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;'''soft lock / hardware lock:''' | ;'''soft lock / hardware lock:''' | ||
− | :Two different methods for making your wheel lock match the car’s. Not important. | + | :Two different methods for making your wheel lock match the car’s. Your steering range should already change to match the car's without these settings—these just add a stopping effect when you reach the maximum. Not important. |
;'''skip FFB steps:''' | ;'''skip FFB steps:''' |
Latest revision as of 20:59, 24 October 2020
Most of this information is for people using a cheap wheel like a Logitech G29. More expensive wheels can just turn down the gain and leave everything off, or add a gyroscopic damper effect to counter oscillations. The information on this page is mostly available elsewhere as well, except for the information about minimum force and LUT postprocessing, which are the product of advice from anons in the general and my own testing. ContentsMods that affect FFB
Assetto Corsa settings
Experimental settings
Post-processing
Custom Shaders Patch FFB Tweaks
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