Difference between revisions of "OVGT34"

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[[Category:Race Series]]
 
[[Category:Race Series]]
 
[[File:accovgt34logo.jpg|228px|left]]
 
[[File:accovgt34logo.jpg|228px|left]]
'''OVGT34''' is our weekly Saturday multiclass racing series experience in [[Assetto Corsa Competizione]] organised by [][][][] I guess (''kinda took over when I saw the near empty doc because I didn't wanna let this fail'').
+
'''OVGT34''' is our weekly Saturday multiclass racing series experience in [[Assetto Corsa Competizione]] organised by [][][][] (''kinda took over when I saw the near empty doc because I didn't wanna let this fail'').
  
 
You should buy the game on steam or find the download on the OVGT34 Google Doc.
 
You should buy the game on steam or find the download on the OVGT34 Google Doc.
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** Formation lap (90km/h) + Rolling start (70km/h) are collision free = going full troll = fail teleports you to your box and you start from the pits
 
** Formation lap (90km/h) + Rolling start (70km/h) are collision free = going full troll = fail teleports you to your box and you start from the pits
 
** You can take control of your car on the grid at the start of a race by pressing Drive in the top left. This only becomes available in the last 30 seconds (tried to change this but couldn't find anything). = fail teleports you to your box and you start from the pits
 
** You can take control of your car on the grid at the start of a race by pressing Drive in the top left. This only becomes available in the last 30 seconds (tried to change this but couldn't find anything). = fail teleports you to your box and you start from the pits
** If you totally wreck your car and can't drive back to the pits (which can happen). I think you can just manually teleport back to the pits and get a repair and rejoin but needs to be tested.
+
** If you totally wreck your car and can't drive back to the pits (which can happen). I think you can just manually teleport back to the pits and get a long repair and rejoin but needs to be tested. (seems to work)
 
** If you get a Disconnect you should be able to rejoin the server and hopefully continue driving.  
 
** If you get a Disconnect you should be able to rejoin the server and hopefully continue driving.  
 
** Auto DQ is off. If you rack up too much shit you simply get a drive through or stop and go you need to serve it within 3 laps. Could be cleared if you make a deal out of it but try to serve it. (This may actually mean that if you don't serve it within 3 laps and it doesn't get cleared you do get a DQ.)
 
** Auto DQ is off. If you rack up too much shit you simply get a drive through or stop and go you need to serve it within 3 laps. Could be cleared if you make a deal out of it but try to serve it. (This may actually mean that if you don't serve it within 3 laps and it doesn't get cleared you do get a DQ.)
** If you don't serve your mandatory pitstop before the end of the race you get a DQ
+
** <s>If you don't serve your mandatory pitstop before the end of the race you get a DQ</s> mandatory pitstop scrapped
 
** Pitstop has no requirements you can do whatever you want. Lots of things can be set and balanced here but that's for a future revisit when we know more.
 
** Pitstop has no requirements you can do whatever you want. Lots of things can be set and balanced here but that's for a future revisit when we know more.
 
* Setup stuff
 
* Setup stuff
 
** Fuel Calc: everything is different so you better enjoy figuring this out
 
** Fuel Calc: everything is different so you better enjoy figuring this out
** Tire Pressures: aim for normal 28-28.5 Psi and wet/cold 30 psi. Takes maybe 3+ laps to get a good reading. Some say upwards of 10. This is one thing to change per track as well.
+
** Tire Pressures: GT3 aim for normal 27.5-28 Psi and wet/cold 30 psi. GT4: low 27. Takes maybe 3+ laps to get a good reading. Some say upwards of 10. This is one thing to change per track as well.
 
** Setups are important for this. I recommend having some fun playing around with them and trying to get some understanding with it yourself.
 
** Setups are important for this. I recommend having some fun playing around with them and trying to get some understanding with it yourself.
 
* In car settings
 
* In car settings
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In game Saturday:
 
In game Saturday:
* 120 Minutes Practice
+
* 120 Minutes Practice (place holder length, we manually move to the next session when it is time irl)
 
* 10 Minutes Qualification (goes green instantly)
 
* 10 Minutes Qualification (goes green instantly)
 
* 35 Minute Race (can enter car by pressing Drive in the last 30 seconds,  then starts full formation)
 
* 35 Minute Race (can enter car by pressing Drive in the last 30 seconds,  then starts full formation)
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Nothing is done to the default balancing. There are a lot of options including per car or per driver or per track: restrictor, ballast and refuel times (for the session so can favor fuel efficient cars that have shorter pit times since they need less fuel).
 
Nothing is done to the default balancing. There are a lot of options including per car or per driver or per track: restrictor, ballast and refuel times (for the session so can favor fuel efficient cars that have shorter pit times since they need less fuel).
Maybe interesting for the future but also a lot for not that much. But if something is really strikingly off there are options to discuss for a future series.
+
Maybe interesting for the future but also a lot of tinkering for not that much. But if something is really strikingly off there are options to discuss for a future series.
  
  
 
== FAQ ==
 
== FAQ ==
  
- Presence on Mumble is not mandatory, but '''''highly''''' encouraged and fun. You can mute yourself and simply listen or use the chatbox.
+
- Presence on Discord is not mandatory, but '''''highly''''' encouraged and fun. You can mute yourself and simply listen or use the chatbox.
  
 
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.
 
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.

Latest revision as of 14:30, 28 September 2020

Accovgt34logo.jpg

OVGT34 is our weekly Saturday multiclass racing series experience in Assetto Corsa Competizione organised by [][][][] (kinda took over when I saw the near empty doc because I didn't wanna let this fail).

You should buy the game on steam or find the download on the OVGT34 Google Doc.

If you want to join, please sign up and keep an eye on the Google Document for more information.

Bathurst Sunrise


Features

  • Try out ACC
  • See if the weather conditions are enjoyable
  • Themed and predictable race weekends on the schedule that span a variety of conditions
  • Damage simulation always on 100% means you may have to care for the car or think twice about a pass
  • Able to allow people to join during a race (confirm?)

How Do I Connect to the Server?

Launch the game. Hit the Multiplayer button. Make sure you have selected the correct filter (click on ALL classes) or the server will be invisible. Click the server "WAT OVGT34" and type in the password. Then join by clicking the connect button on the top right. PW is in the doc.

Driver Briefing

  • Main things
    • Pitspeed too high while exiting = fail teleports you back to your box
    • Formation lap (90km/h) + Rolling start (70km/h) are collision free = going full troll = fail teleports you to your box and you start from the pits
    • You can take control of your car on the grid at the start of a race by pressing Drive in the top left. This only becomes available in the last 30 seconds (tried to change this but couldn't find anything). = fail teleports you to your box and you start from the pits
    • If you totally wreck your car and can't drive back to the pits (which can happen). I think you can just manually teleport back to the pits and get a long repair and rejoin but needs to be tested. (seems to work)
    • If you get a Disconnect you should be able to rejoin the server and hopefully continue driving.
    • Auto DQ is off. If you rack up too much shit you simply get a drive through or stop and go you need to serve it within 3 laps. Could be cleared if you make a deal out of it but try to serve it. (This may actually mean that if you don't serve it within 3 laps and it doesn't get cleared you do get a DQ.)
    • If you don't serve your mandatory pitstop before the end of the race you get a DQ mandatory pitstop scrapped
    • Pitstop has no requirements you can do whatever you want. Lots of things can be set and balanced here but that's for a future revisit when we know more.
  • Setup stuff
    • Fuel Calc: everything is different so you better enjoy figuring this out
    • Tire Pressures: GT3 aim for normal 27.5-28 Psi and wet/cold 30 psi. GT4: low 27. Takes maybe 3+ laps to get a good reading. Some say upwards of 10. This is one thing to change per track as well.
    • Setups are important for this. I recommend having some fun playing around with them and trying to get some understanding with it yourself.
  • In car settings
    • ECU Mapping: look into it
    • TC/ABS/BB: they belong to the cars/classes here so get the best out it
    • Clearing penalties uses your car number so have it at the ready (subject to admin and honor rules)

Race will be restarted if needed.

Car Choice

Since this is a multiclass series, there are two classes of car you can pick. The faster class is the GT3, and the slower class is the GT4. Feel free to pick which you like. You can swap cars during the series but I think it's better to stick with one and ride out both the good and the bad with it. If you swap classes mid series it will be seen as a new entry and no championship points will be carried over.

The CUP and Trofeo classes are reserved for a future series. If you pick these two classes however, you will not be kicked before the race.

All the cars have different handling characteristics, engine sounds, cockpit views, fuel consumption and so on. Pick whatever you like. The general balance is very well done and should not play a deciding factor in choice. One car has better straight line speed, another does tight turns really well, one is very exciting to drive, another is fuel efficient etc.

Schedule

Race weekend structure is (in game weekend):

A theme per weekend: from regular to cloudy to light rain to very hot. An endurance drive through the night to a waterfall at night in the cold.

The entire weekend has these conditions and you know them in advance. Basically dynamic weather is off and the conditions were crafted and checked.

After these different conditions if we continue we can do more with dynamic weather.

Time and light is always dynamic. Which means temperatures are also always dynamic.

In game Saturday:

  • 120 Minutes Practice (place holder length, we manually move to the next session when it is time irl)
  • 10 Minutes Qualification (goes green instantly)
  • 35 Minute Race (can enter car by pressing Drive in the last 30 seconds, then starts full formation)

In game Sunday:

  • 120 Minutes Practice
  • 10 Minutes Qualification
  • 35 Minute Race

Start: Full formation lap at 90km/h. Cars are ghosted and can't cause collisions. Then at the start finish straight the speed goes down to 70km/h until the light goes green. (I think you get a drive through penalty if you false start)

Rain

First four scheduled races will stay as they are.

We can restart a session but I don't think we can go back to a previous session without restarting everything. Good for staying in practice until we are ready to go through quali -> race.

There are options to extend the series with some more tracks or to change some of the later races around. Or to cancel it early.

Make sure you practice pitting, and bind a button to request pit for faster pit stops.

Don't drive like an idiot, and pay attention to your mirrors, the spotter proximity hud and the flags.


Rules & Track Limits

It uses the default ACC track limits. Don't think you can turn them off. Note: just like in real life the enforcement of the track limits depends on the track. Meaning some tracks will be very strict while others are not very strict or certain corners are much more acceptable to cut. Gotta discover how it works and serve the penalties when you get it wrong.

Try to be sensible and leave racing room. Especially with 100% damage on the punishment can be harsh.

Blue flag: Don't defend, stay on your line. Other goes around. (correct or no?)

If you choose to make space try to do it early and decisively to reduce the chance for an incident.

Skins Guideline

The game doesn't punish you for not having the skinpack installed on your client. You will simply see that vehicle with whatever the base settings were. I highly encourage you to install the skinpack and enjoy the beautiful or funny creations people came up with.

As usual, you can make your own livery if you like. Skin Templates and the email to which you send it to are in a link on the Google Document.

Please .zip your files before emailing them.

Skin submission deadline is 24 hours before the start of the race.

If you need help, please refer to the RFactor Skinning guide. There are also some random links with tutorials in the google docs including the templates. Look carefully for the difference between GT3 and GT4 models. Don't want you painting the wrong car.

Balance

Almost all assists are allowed on the server. However Driving Line and Automatic Gear Shifts are off. Feel free to use whatever else. In fact there are quite a few extra buttons for lights, windshield wipers and starting the engine that are a bit superfluous so may be best to keep them on auto and just vroom.

For gamepads and keyboard users all the special assists are on their default recommended values (which is maximum allowed). This means they might be quite strong. Keep in mind they are balanced in some special way by Kunos (you can read more in the acc server handbook). Don't know how this all plays out so we will learn as the series progresses and figure out what is good for us. Don't expect any change to this tbh maybe if a pad user says something is obviously wrong idk.

Nothing is done to the default balancing. There are a lot of options including per car or per driver or per track: restrictor, ballast and refuel times (for the session so can favor fuel efficient cars that have shorter pit times since they need less fuel). Maybe interesting for the future but also a lot of tinkering for not that much. But if something is really strikingly off there are options to discuss for a future series.


FAQ

- Presence on Discord is not mandatory, but highly encouraged and fun. You can mute yourself and simply listen or use the chatbox.

- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.

- Not sure how Live Timing works. Up to someone else to figure it out and to see if it can be linked.

- FPS Tweaks: look into it. VR fps is scuffed for sure. For potatoes if you turn the correct fps killers off you should be able to have a good chance.

- I hope one-eyed-friends can stay the entire series. If we could lock ACC into a version on steam and stay there we should.

- Suggestions are welcome